Class Based Quake 3: ArenaPlayer Quake 3: Arena Classes


File: cbq.pk3 
Date: January 22, 2000 
Authors: Niptlar & Plimus 
E-mail: niptlar@hotmail.com & plimus@hotmail.com 
URL: http://members.xoom.com/q3aip 
FFA: Yes 
Team: Yes! 
CTF: Yes! 
Single player: not recommended 
Tournament: not recommend 
Mod files: Yes 
New sounds: No 
New graphics: Adds exrta functionality using existing graphics 
Installation: Unzip the .zip file into your Quake 3 directory.  (ex: c:\quake3) 
Usage: Add "+set fs_game cbq" to your command line.  (ex c:\quake3\quake3.exe 
+set fs_game cbq) 
Description: Class Based Quake adds some features to Quake III Arena.  The most 
important of these is that players no longer pick up weapons, but instead choose 
to be one of five different characters, each with its own set of weapons and 
limitations.  To select one these players, enter any one of the following 
commands at the console (hit the ~ key to bring it down): 
/scout 
/demolitions 
/enforcer 
/assassin 
/soldier 
Here follows a description of each of the characters: 
Scout: "Would you like to dance?" 
Spawn Armor: 20 
Max Armor: 70 
Shotgun: 20 of 30 shells 
Plasmagun: 60 of 140 cells 
Speed: 400 
  
Demolitions: "Just try and catch me!" 
Spawn Armor: 60 
Max Armor: 140 
Machinegun: 100 of 200 bullets 
Grenade Launcher: 30 of 70 grenades 
Speed: 320 
  
Enforcer: "Feel my wrath; accept my shaft!" 
Spawn Armor: 40 
Max Armor: 100 
Shotgun: 20 of 30 shells 
Lightning: 140 of 320 lightning 
Speed: 320 
  
Assassin: "You can run, but you can't hide!" 
Spawn Armor: 0 
Max Armor: 40 
Railgun: 20 of 30 slugs 
Plasma Gun: 80 of 200 cells 
Speed: 280 
  
Soldier: "Get off my back or die!" 
Spawn Armor: 100 
Max Armor: 200 
Shotgun: 30 of 50 shells 
Rocket Launcher: 20 of 50 rockets 
Speed: 240 
  
Shotgun damage: 120 
Railgun damage: 100 + all remaining armor 
Grenade Launcher fire rate: once per 0.6 seconds 
Railgun fire rate: once per 2 seconds 
Shards: 10 Armor 
Respawn rates: (to supplement missing weapons and increased firepower) 
    Armor: 20 seconds 
    Ammo: 25 seconds 
    Health: 30 seconds 
    Holdable items: 40 seconds 
    Megahealth & Power-ups: 90 seconds 
Armor rot: disabled 
  
50 bullets = 10 shells = 5 slugs 
8 grenades = 6 rockets = 60 lightning = 40 cells = bfg clip 
  
Armor quality is dependant on armor quantity, and ranges from from 50% to 83%.  
The armor icon will reflect how effective your armor is. 
  
Just like how the colors blue, red, and yellow designate 1st, 2nd, and 3rd 
place, green and magenta are used to label 4th and 5th place. 
  
That is all there is to know; start fragging! 
